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Industry Applications of MEC Open-source Platform EdgeGallery



Research Organizations: China Mobile, Tencent, ARM, Letin VR, China Sports Media, Huawei

Research Direction: Conduct joint commissioning with the open-source platform EdgeGallery in scenarios such as VR/video live broadcast and cloud gaming to promote large-scale commercial use of VR/video live broadcast and cloud gaming.

Research Results: Conduct joint commissioning with the open-source platform EdgeGallery in scenarios such as VR/video live broadcast and cloud gaming to promote large-scale commercial use of VR/video live broadcast and cloud gaming.

(1) Build an integration environment of 5G network + MEC open-source platform EdgeGallery, and complete E2E service experience verification of edge computing based on the EdgeGallery platform.

(2) Support quick and automatic deployment and rollout of live TV applications on the open-source platform.

(3) Achieve high-quality experience of VR live broadcast services based on the network capabilities of the open-source platform.

(4) Output the case white paper, integrate documents, and promote and popularize the open-source platform in the market.

In February 2020, Huawei and Letin VR set up an E2E 5G MEC environment in Huawei cLab open lab, and completed the verification of apps on the edge computing platform.

On March 13, 2020, Huawei showcased the first live broadcast of the EdgeGallery open-source platform at the HDC.Cloud conference, and released the EdgeGallery online exhibition hall and Codelab online experience (https://developer.huaweicloud.com/exhibition/EdgeGallery.html). Industry partners can watch and experience the EdgeGallery online, which is well received.

In March 2020, Huawei, China Mobile, Tencent, and ARM jointly conducted research on Enterprise Applications on Lightweight 5G Telco Edge.

The official website (www.edgegallery.org) and wiki of the EdgeGallery project will be launched soon.